Sure, you can look at it as a ‘cheat sheet’ generator but then again, if you don’t need it you don’t have to use it. To wrap it up, MoreTerra is a tool any Terraria player should have. Home Minecraft Maps Terraria-survival Minecraft Map. Drunk World in Terraria from Update 1.4 Seed: 05162020 Drunk World. empty house For mobile downloads, wait 3 to 5 minutes for the download to take place because the file is big Even if the card is 100 percent finished. Lightweight and very useful for any Terraria player There is a special building on the map for each NPC, and even the most real pirate. It actually does a lot of things and one more is the fact that you can save the preferences for a world scan as a custom profile to use whenever you face the same scenario again. You also get to use a chest filter that comes in handy and a good dose of world information is generated by the app. It’s up to you afterwards to figure out how you’re going to get the stuff you need, MoreTerra won’t do all the work for you. If it’s on the map, the app will find and display it. MoreTerra maps out the entire selected world without skipping treelines or lava flows. I would prefer not to see the actual map though, as I always enjoy exploring.
A really good tool for those who want to cut a few corners Is there a mod for 1.3.5 that allows me to make larger worlds and edit world generation By edit world generation I mean choose crimson/corruption, make sure that there is a big tree and a pyramid, maybe even change the site of certain biomes. However, if you feel that the symbol variety isn’t all that good, or maybe you have some better ideas, you can very well insert custom markers and can even modify their color. Of course, you won’t get the same marker for all the 10 or 20 elements that are contained in each category, they all have a different one. That’s it, and after the drawing phase ends, you’ll have the image file ready for viewing.Īfter all is said and done, MoreTerra displays distinct markers for objects, containers, gems, ores and people. All you need in order to generate a map is to choose the world file you want to map out and then click the ‘Draw World’ button. It displays a simple tabbed user interface that’s pretty much self explanatory. Using MoreTerra should be a cinch for Terraria players. This new storage interface can access your inventory, as well as working together with certain mods, such as the Magic Storage Mod that is also in this list. Get world information that’s two clicks away These items add the features of auto-smelting, autocrafting, and even an automatic turret, as long as it has ammunition. MoreTerra is a tool that aims to help you out a bit by providing a simple and efficient way to create a full view for a Terraria world of your choice. Use a lot of lanterns, warm wood tones, a dash of greenery, and textured walls. The picture above is a dessert dwelling for two. (And remember, you're choosing to do this the hard way, because you want to learn.The worlds in Terraria can be pretty big and finding something might take its toll on your patience, and time for that matter. A dessert biome gives you the opportunity to build a Terraria house design with a Mediterranean theme. DCUO: Ice tank/DPS Iceofyoutodropby (Villain on Bloodstorm) GameGuy777 11 years ago 2. I had a quick look in my steamapps folder but I couldnt find the file. Just wondering where the map is saved so I can use the world viewer app.
To "scroll" you just change the camera position, and call this function again. Map saved where Zeldafreakzoid 11 years ago 1. Look, you have a 2D array of tile types, right? Keeps track of the fact that there's grass at row 5 column 3, but dirt in row 5 column 4? So, you'll have a function that takes that array, and the camera position, and stuffs UV values into your mesh accordingly. You just have to shift your thinking: instead of "what do I need to draw each frame," you need to think "what do I need to set up at the start, so I don't have to draw much each frame?"Īnd yes, scrolling will be done by changing the textures. On that world, there are ludicrously way more Floating Islands, so you can get even much more loot from them. On that world, Insanely Large Worlds have even way much more stuff, biomes, minibiomes, and structures. During world creation, they take an even longer time to load. That's a big win over having the CPU drawing stuff every frame.Īnd it's really not much harder. Insanely Large Worlds are ludicrously larger than Very Large Worlds. In Unity (or any scene-graph API), once you have your mesh set up, it's pushed out to the video card and stays there, consuming no CPU at all until something changes. The other reason the Java code seems easier is that you were using immediate-mode drawing, which is often easier to wrap your head around than deferred drawing like what Unity uses. It sounds to me like you could only move by whole tiles then, right? That being the case, you should do the same in Unity, so you're comparing apples to apples. OK, you say you only drew where the camera was.